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	<title>Comments for Dirigible Development Diary</title>
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	<description>Supported by hot air</description>
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		<title>Comment on Explosive Decompression by Sweed</title>
		<link>http://www.dirigible-games.com/diary/?p=12&#038;cpage=1#comment-8479</link>
		<dc:creator>Sweed</dc:creator>
		<pubDate>Tue, 07 Sep 2010 21:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.dirigible-games.com/diary/?p=12#comment-8479</guid>
		<description>hey... your picture is excellent for my cat lol</description>
		<content:encoded><![CDATA[<p>hey&#8230; your picture is excellent for my cat lol</p>
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		<title>Comment on Media by Ada</title>
		<link>http://www.dirigible-games.com/diary/?page_id=21&#038;cpage=1#comment-7978</link>
		<dc:creator>Ada</dc:creator>
		<pubDate>Tue, 25 May 2010 09:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.dirigible-games.com/diary/?page_id=21#comment-7978</guid>
		<description>Your blog is quite good to me! Good job and keep it up.</description>
		<content:encoded><![CDATA[<p>Your blog is quite good to me! Good job and keep it up.</p>
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		<title>Comment on Tide&#8217;s what? by Ennui</title>
		<link>http://www.dirigible-games.com/diary/?p=23&#038;cpage=1#comment-3238</link>
		<dc:creator>Ennui</dc:creator>
		<pubDate>Sat, 18 Oct 2008 21:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.dirigible-games.com/diary/?p=23#comment-3238</guid>
		<description>Good read, Neale, but you&#039;ve only got 6 days left until you&#039;ve broken your promise and it&#039;s taken another 8+ months for an update.

Get to it!</description>
		<content:encoded><![CDATA[<p>Good read, Neale, but you&#8217;ve only got 6 days left until you&#8217;ve broken your promise and it&#8217;s taken another 8+ months for an update.</p>
<p>Get to it!</p>
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		<title>Comment on Lights, Camera, Inaction&#8230; by Ninja</title>
		<link>http://www.dirigible-games.com/diary/?p=19&#038;cpage=1#comment-1461</link>
		<dc:creator>Ninja</dc:creator>
		<pubDate>Sun, 16 Mar 2008 21:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.dirigible-games.com/diary/?p=19#comment-1461</guid>
		<description>I kinda liked what it was before. I can&#039;t stand games that take you away from the real action. I like experiencing the battles, not watching some other guy do it. 

I think that NPCs should be the support class (which is why they were made).

Like Phasy said, you made the game on a smaller screen. (meaning you took away from the action of playing it as the character).

I&#039;m not trying to bash, but I am now finding this not as cool as the earlier videos, showing you interacting with everything, instead of controlling another character through a monitor.

I know this isn&#039;t my game, and I don&#039;t want to be mean (honestly) but I think the game has pretty much lost its coolness feature. It looks more like a variant on C&amp;C (I hate that game now).

I&#039;m sorry to say, but I&#039;m turned off by this game now. It doesn&#039;t look fun at all, in my opinion. I see this game going in the wrong direction.

But it&#039;s your game and you are free to do what you want.

If you decide not to change back, I do have a couple of suggestions that you could implement to make the game still appeal to more audiences.

A) The game has to have more darkened, less lighted rooms, some ships have to be pretty creepy (and it has to be visible to us as the player that the NPC is freaked out). Creaky doors, dripping pipes, long dark hallways, etc. Abandon&#039;d facilities would be great to explore. Have a little bit of scary-ness in the game. Just so that the player will keep going.
B) What was good about games like Halo, was that there was a huge plot twist that refocused the game. In Halo, it was the introduction of the Flood (sequel games over capitalized on them though) as an enemy. Maybe if we find out that there is someone above the chain of command who is actually corrupt or something (hopefully you will catch what I am hinting at)
C) At some point, we should be able to create multiple users we can command.
D) Don&#039;t make space battles like C&amp;C matches. I believe the space battles will be better if the user gets to actually fly around and shoot.

I also recommend that you look at Valve&#039;s GDC notes on Storylines. 

Also, it would be necessary to explain why exactly we are supporting the NPC as well as how we can see the camera feeds in other places. I&#039;m pretty sure that you don&#039;t magically have access to every camera in the world.

Again, this is your game and not mine, you are able to do what you want on it. But please remember your audience, and try to appeal to all of them.

Another thing, playtest. If gamers can&#039;t remember the story by the end of the game chapter, your story sucks. Stories must be memorable and enjoyable.</description>
		<content:encoded><![CDATA[<p>I kinda liked what it was before. I can&#8217;t stand games that take you away from the real action. I like experiencing the battles, not watching some other guy do it. </p>
<p>I think that NPCs should be the support class (which is why they were made).</p>
<p>Like Phasy said, you made the game on a smaller screen. (meaning you took away from the action of playing it as the character).</p>
<p>I&#8217;m not trying to bash, but I am now finding this not as cool as the earlier videos, showing you interacting with everything, instead of controlling another character through a monitor.</p>
<p>I know this isn&#8217;t my game, and I don&#8217;t want to be mean (honestly) but I think the game has pretty much lost its coolness feature. It looks more like a variant on C&amp;C (I hate that game now).</p>
<p>I&#8217;m sorry to say, but I&#8217;m turned off by this game now. It doesn&#8217;t look fun at all, in my opinion. I see this game going in the wrong direction.</p>
<p>But it&#8217;s your game and you are free to do what you want.</p>
<p>If you decide not to change back, I do have a couple of suggestions that you could implement to make the game still appeal to more audiences.</p>
<p>A) The game has to have more darkened, less lighted rooms, some ships have to be pretty creepy (and it has to be visible to us as the player that the NPC is freaked out). Creaky doors, dripping pipes, long dark hallways, etc. Abandon&#8217;d facilities would be great to explore. Have a little bit of scary-ness in the game. Just so that the player will keep going.<br />
B) What was good about games like Halo, was that there was a huge plot twist that refocused the game. In Halo, it was the introduction of the Flood (sequel games over capitalized on them though) as an enemy. Maybe if we find out that there is someone above the chain of command who is actually corrupt or something (hopefully you will catch what I am hinting at)<br />
C) At some point, we should be able to create multiple users we can command.<br />
D) Don&#8217;t make space battles like C&amp;C matches. I believe the space battles will be better if the user gets to actually fly around and shoot.</p>
<p>I also recommend that you look at Valve&#8217;s GDC notes on Storylines. </p>
<p>Also, it would be necessary to explain why exactly we are supporting the NPC as well as how we can see the camera feeds in other places. I&#8217;m pretty sure that you don&#8217;t magically have access to every camera in the world.</p>
<p>Again, this is your game and not mine, you are able to do what you want on it. But please remember your audience, and try to appeal to all of them.</p>
<p>Another thing, playtest. If gamers can&#8217;t remember the story by the end of the game chapter, your story sucks. Stories must be memorable and enjoyable.</p>
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		<title>Comment on Tide&#8217;s what? by -VBC-Praetorian</title>
		<link>http://www.dirigible-games.com/diary/?p=23&#038;cpage=1#comment-1455</link>
		<dc:creator>-VBC-Praetorian</dc:creator>
		<pubDate>Sun, 09 Mar 2008 20:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.dirigible-games.com/diary/?p=23#comment-1455</guid>
		<description>So glad I checked back on your site - looking really great so far! Saw you&#039;re looking for people, I&#039;ll mention it to a few talented guys I know...</description>
		<content:encoded><![CDATA[<p>So glad I checked back on your site &#8211; looking really great so far! Saw you&#8217;re looking for people, I&#8217;ll mention it to a few talented guys I know&#8230;</p>
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		<title>Comment on Tide&#8217;s what? by Diesel</title>
		<link>http://www.dirigible-games.com/diary/?p=23&#038;cpage=1#comment-1431</link>
		<dc:creator>Diesel</dc:creator>
		<pubDate>Sat, 01 Mar 2008 08:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.dirigible-games.com/diary/?p=23#comment-1431</guid>
		<description>I am once again fascinated to see where this goes! When you announced the gameplay shift to a more RPG type style I was really put off, because it just seemed that FPS would be the best way to really experience and be absorbed in the wonderful environments you&#039;ve created. I&#039;m really looking forward to more news.

Your little inspirations sound pretty similar to how I&#039;m inspired by things. It&#039;s those brief glances you catch, of something entirely different and mundane, that just grab your imagination and run with it for a little bit. They just... STRIKE you. I once was struggling to come up with an interesting design for a starship for an old mod I was working on... and finally inspiration struck, in the form of a glance of my bathtowel hanging on a peg on the wall...!


From what I&#039;ve gathered, the FPS-RPG-NPC system sounds a bit like in Republic Commando...?</description>
		<content:encoded><![CDATA[<p>I am once again fascinated to see where this goes! When you announced the gameplay shift to a more RPG type style I was really put off, because it just seemed that FPS would be the best way to really experience and be absorbed in the wonderful environments you&#8217;ve created. I&#8217;m really looking forward to more news.</p>
<p>Your little inspirations sound pretty similar to how I&#8217;m inspired by things. It&#8217;s those brief glances you catch, of something entirely different and mundane, that just grab your imagination and run with it for a little bit. They just&#8230; STRIKE you. I once was struggling to come up with an interesting design for a starship for an old mod I was working on&#8230; and finally inspiration struck, in the form of a glance of my bathtowel hanging on a peg on the wall&#8230;!</p>
<p>From what I&#8217;ve gathered, the FPS-RPG-NPC system sounds a bit like in Republic Commando&#8230;?</p>
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		<title>Comment on Tide&#8217;s what? by Neale</title>
		<link>http://www.dirigible-games.com/diary/?p=23&#038;cpage=1#comment-1423</link>
		<dc:creator>Neale</dc:creator>
		<pubDate>Wed, 27 Feb 2008 20:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.dirigible-games.com/diary/?p=23#comment-1423</guid>
		<description>The control system we have is far harder to explain than it is to use. Iâ€™ll have to do a video sometime soon, I think.</description>
		<content:encoded><![CDATA[<p>The control system we have is far harder to explain than it is to use. Iâ€™ll have to do a video sometime soon, I think.</p>
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		<title>Comment on Tide&#8217;s what? by Yorick</title>
		<link>http://www.dirigible-games.com/diary/?p=23&#038;cpage=1#comment-1417</link>
		<dc:creator>Yorick</dc:creator>
		<pubDate>Tue, 26 Feb 2008 03:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dirigible-games.com/diary/?p=23#comment-1417</guid>
		<description>Yeah it&#039;s less RPG and more strategy. The FPS thing is... tricky. I had a lot of trouble grasping it myself and writing around it, but I think it&#039;s going to be both unique and awesome.</description>
		<content:encoded><![CDATA[<p>Yeah it&#8217;s less RPG and more strategy. The FPS thing is&#8230; tricky. I had a lot of trouble grasping it myself and writing around it, but I think it&#8217;s going to be both unique and awesome.</p>
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		<title>Comment on Tide&#8217;s what? by Pestoolio</title>
		<link>http://www.dirigible-games.com/diary/?p=23&#038;cpage=1#comment-1416</link>
		<dc:creator>Pestoolio</dc:creator>
		<pubDate>Mon, 25 Feb 2008 22:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.dirigible-games.com/diary/?p=23#comment-1416</guid>
		<description>I&#039;m pretty sure it&#039;s not an &quot;rpg part&quot; per se, but a strategic element. I doubt that you&#039;ll be customizing armor or gaining experience.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure it&#8217;s not an &#8220;rpg part&#8221; per se, but a strategic element. I doubt that you&#8217;ll be customizing armor or gaining experience.</p>
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		<title>Comment on Tide&#8217;s what? by 02browns</title>
		<link>http://www.dirigible-games.com/diary/?p=23&#038;cpage=1#comment-1415</link>
		<dc:creator>02browns</dc:creator>
		<pubDate>Mon, 25 Feb 2008 17:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.dirigible-games.com/diary/?p=23#comment-1415</guid>
		<description>*i meant the rpg part</description>
		<content:encoded><![CDATA[<p>*i meant the rpg part</p>
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